For this week I created the proxy mesh for medusa to be placed in unreal engine. I took the design aspects that were kept from the concept art stage and applied them to my base that I made in week 1. I was not sure how to A-pose Medusa because of her snake tail so I looked at references of a LoL champion - Cassiopeia. I decided to go with the A-pose from her official LoL model
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Portfolio 3 Week 4 Final Turn In
This is what I have for this turn in, unfortunately between Tuesday and Thursday there was no time to make any substantial changes as prepa...
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First animation post
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This is what I have for this turn in, unfortunately between Tuesday and Thursday there was no time to make any substantial changes as prepa...
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Week 1 - Blockout primary shapes Weel 2 - Blockout secondary shapes Week 3 - Tertiary and refinement




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