Here is where my blockout is currently at in UE5
Some Viewport shots from blender
For this week I mainly used references that I had already gathered in the previous week. I spent a good amount of time figuring out the shape for my Turtle. One of the things I took into consideration was how the shape of these aztec headdresses would translate to the shape of my turtles head.
A concept sketch I made to help me figure out the direction I want to go with my turtle.
I did some digging and found this model of Aloy from Fortnite, it was interesting to see how the fellas in the industry are making the topology on their models, helps give me an idea on what I could do for my turtle. The model is 35,351 triangles total
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