Model is 30,461 triangles
Ok so this week I worked on the Medusa high poly model. I took the block out and refined it to resemble our concept art more closely. I mainly refined the face and blocked out the outfit. I also upscaled the model to resemble to tower over the player and appear more threatening. This version of the model is 30,461 triangles.
The naming conventions aren't great I know, ill fix that for the future. Its hard to stay organized sometimes due to the model constantly getting updated, working with different iterations of a model (especially late at night), all while working towards a final result, but that's part of the job so its time to ADAPT
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