Monday, October 21, 2024

Week 09 Character Blockout

 This week we began our blockout of the natural environment 3D artist team project. I am creating a war chief turtle humanoid called a Tortosaur.










I really liked the overall bulk of Nicks tortosaur, but I wanted to make mine a bit more sleek, lean. I also wanted to make the face of my character have more of beak. My character is going to be a war chief, so I wanted to make him bulky with an imposing stature. I plan for his shell and beak to be more akin to a snapping turtle for a more aggressive look. He will also have a front carapace. I want him to have some heavy, organic shell armor


Since my character will be the war chief of his tortosaur tribe, which has a culture that is essentially a mix of ancient mayan and azetec culture, I went to find references of how those civilizations dressed. I found a lot of cool artists designs of their idea of them, but I found it hard to actually find refs of real life stuff from their actual culture. there was also a lot of AI generated images so, you know the whole photocopying a photocopied picture. Its not reliable but gave me a good start for ideas.  


I was finally able to find refences of real ancient Aztec headdresses. I plan on my character having an ornate feathered headdress, Ill most likely make the feathers with a hair card workflow.


Oh and also I was doing some pipeline / workflow research, I'm learning about blizzards character creation pipeline. really fascinating stuff. I'm hoping I can take a good chunk of the stuff I'm learning and apply it to this character as well as future projects.











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