Monday, December 2, 2024

Week 15 - Medusa VR A Stage

 


For this week I refined Medusa and the hands textures as best I could. Im not a very skilled painter (yet) so trying to emulate Arcane was very difficult. I made use of a number of stylized diffuse generators. AO generators as well as lighting generators. After a while I think I got a result that might not look exactly like arcane, but in the right direction. 


 













Week 15 Warchief Turtle Final Polish Pass

BETTER RENDERS COMING SOON!!  So this week I did my final pass on textures. I utilized a variety of techniques in substance painter to get this result. The blog Rich had made to make realistic skin helped a ton, and I was able to reuse a lot of those basic techniques for different parts of my turtle, such as on his shell and even various wood materials. Many curvatures and paint layers were used in the making of this beefy boy. Unfortunately I was not able to pose him with one of our wonderful weapon artists weapons in time (trust me I tried) But Im hoping to have him posed in time for industry review in a couple days at least. This was a very challenging project that I found to be very rewarding, fun and I learned a lot. Heres to more cool characters in the future!









these were the primary inspiration for my turtles color scheme









Monday, November 25, 2024

Week 14 Turtle

Current Tri Count - 51,294


This week I had to redo some of my low poly models, tweak my low poly to better match my high poly, as well as properly UV unwrap and bake textures. I had a lot of trouble this week as UVs and retopo are currently areas im not very strong in, however I feel I at least learned a good amount about both. I did the best I could, but I was unable to begin texturing for this weeks assignment. With the added time of thanksgiving break I think the textures for this big guy will look solid


Here is the current bake in Unreal








As of this second perforce is down, will update ASAP upon it being fixed.







Tuesday, November 19, 2024

Week 013 Lighting and atmosphere

 Ok so this week was a doozey. Not exactly where I want to be right now but nothing is ever without setbacks. Next week will be better. Hopefully with more sleep too

Low Poly WIP








First Bake test in substance



Final Zbrush Sculpt 






Thursday, November 14, 2024

Week 12 B stage


This week I finished the high poly sculpt for medusa, retopologised the high poly medusa model and hands and started on basic textures to get a context of value in the world. The low poly model for medusa is now currently 11,908 tris, with all snakes attached it should be roughly 35,000. the snakes could use some optimization. 

 A wise man once said it is better to submit something than nothing. This is without a doubt, one of the submissions of all time. I will be working on this all night. Hope itll be ready by morning. 










 

Monday, November 11, 2024

Week 12 High poly sculpt part 2

 This is my turt in engine. This week I added a second layer of detail. My turtle is made of a lot of different parts so it was a challenge to hit all the different parts of the turt. For his feathers my plan is to array them after retopology for both the hat and the shell boards. I used a number of alphas shared with my fellow turtle makers, such as various scales and runes.




For the feather I took inspiration from these headdress ornaments, while maintaining the original shape from my blockout


 




















Portfolio 3 Week 4 Final Turn In

 This is what I have for this turn in, unfortunately between Tuesday and Thursday there was no time to make any substantial changes as prepa...