Monday, November 11, 2024

Week 12 High poly sculpt part 2

 This is my turt in engine. This week I added a second layer of detail. My turtle is made of a lot of different parts so it was a challenge to hit all the different parts of the turt. For his feathers my plan is to array them after retopology for both the hat and the shell boards. I used a number of alphas shared with my fellow turtle makers, such as various scales and runes.




For the feather I took inspiration from these headdress ornaments, while maintaining the original shape from my blockout


 




















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