Monday, May 26, 2025

Portfolio 1 Mid Check

Here is an update on my dishonored head sculpt. Worked on the outfit and getting some asymmetry in the face with some tertiary details. 

Week 1 - Block out outfit - straps, collar, shirt, etc.

Week 2 - Finish high poly details on the face and outfit, fabric folds, pores, scars gashes, add some more asymmetry, etc

Week 3 -First pass on textures - hair, skin and fabric, going to be doing texturing techniques for stylized blocky hair

Week 4 - Finalize Textures, lookdev and adjust. render


 Zbrush High Poly


UE5





Wednesday, May 21, 2025

Sprint #1 Delivery

 Raijin - Thunder Deity

Im making a character that is supposed to be my take on the japanese mythological deity raijin

zbrush blockout

Posed in unreal engine

perforce




Monday, May 19, 2025

Portfolio 1 Start

 

  1. I will be finishing my dishonored bust of Assassin Daud

  2. Gather All References and Research

  3. Reference
    You must provide visual proof (at least one clean 16x9 shot) of your reference boards on your FIEA Art Blog 


  1. Research - https://youtu.be/oY9XybQRxzQ

  2. Schedule

    Week 1 - Block out outfit - straps, collar, shirt, etc.

    Week 2 - Finish high poly details on the face and outfit, fabric folds, pores, scars gashes, add some more asymmetry, etc

    Week 3 -First pass on textures - hair, skin and fabric, going to be doing texturing techniques for stylized blocky hair

    Week 4 - Finalize Textures, lookdev and adjust. render

     

     
     
     

  3. Block out



Friday, April 25, 2025

Module 4 - Environment,Vehicle,Weapon Or Prop Part 04

 So this is where I'm currently at with the project!, Its not finished but if it was it was gonna be rushed and have to be worked on post finals anyway, which is what I'm gonna be doing over the break. 





Monday, April 14, 2025

Module 4 - Environment,Vehicle,Weapon Or Prop Part 02

Update on my bust of Assassin Daud from Dishonored.


Here is my schedule

Week 1 - Everything blocked out

Week 2 - Secondary forms, hairm face secondary forms, outfit secondary forms

Week 3 - Tertiary forms for face, hair and outfit. and retopo

Week 4 - Texturing and rendering










Monday, April 7, 2025

Module 4 - Environment,Vehicle,Weapon Or Prop Part 01

 For this project I will be creating a bust based off of a concept from the game Dishonored. I believe due to the fact that dishonored came out about a decade ago I can create a sculpt that is higher fidelity, while also staying true to the original concept art.


Here is my schedule

Week 1 - Everything blocked out

Week 2 - Secondary forms

Week 3 - Tertiary forms and retopo

Week 4 - Texturing 





 ref board


Scale



Orthos With concept 





Portfolio 3 Week 4 Final Turn In

 This is what I have for this turn in, unfortunately between Tuesday and Thursday there was no time to make any substantial changes as prepa...