Here is an update on my dishonored head sculpt. Worked on the outfit and getting some asymmetry in the face with some tertiary details.
Week 1 - Block out outfit - straps, collar, shirt, etc.
Week 2 - Finish high poly details on the face and outfit, fabric folds, pores, scars gashes, add some more asymmetry, etc
Week 3 -First pass on textures - hair, skin and fabric, going to be doing texturing techniques for stylized blocky hair
Week 4 - Finalize Textures, lookdev and adjust. render
Zbrush High Poly
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