For this week I created the proxy mesh for medusa to be placed in unreal engine. I took the design aspects that were kept from the concept art stage and applied them to my base that I made in week 1. I was not sure how to A-pose Medusa because of her snake tail so I looked at references of a LoL champion - Cassiopeia. I decided to go with the A-pose from her official LoL model
Thursday, October 24, 2024
Monday, October 21, 2024
Week 09 Character Blockout
This week we began our blockout of the natural environment 3D artist team project. I am creating a war chief turtle humanoid called a Tortosaur.
I really liked the overall bulk of Nicks tortosaur, but I wanted to make mine a bit more sleek, lean. I also wanted to make the face of my character have more of beak. My character is going to be a war chief, so I wanted to make him bulky with an imposing stature. I plan for his shell and beak to be more akin to a snapping turtle for a more aggressive look. He will also have a front carapace. I want him to have some heavy, organic shell armor
Since my character will be the war chief of his tortosaur tribe, which has a culture that is essentially a mix of ancient mayan and azetec culture, I went to find references of how those civilizations dressed. I found a lot of cool artists designs of their idea of them, but I found it hard to actually find refs of real life stuff from their actual culture. there was also a lot of AI generated images so, you know the whole photocopying a photocopied picture. Its not reliable but gave me a good start for ideas.
Wednesday, October 9, 2024
Monday, October 7, 2024
Thursday, October 3, 2024
Monday, September 30, 2024
Thursday, September 26, 2024
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Portfolio 3 Week 4 Final Turn In
This is what I have for this turn in, unfortunately between Tuesday and Thursday there was no time to make any substantial changes as prepa...
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First animation post
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This is what I have for this turn in, unfortunately between Tuesday and Thursday there was no time to make any substantial changes as prepa...
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Week 1 - Blockout primary shapes Weel 2 - Blockout secondary shapes Week 3 - Tertiary and refinement































