Monday, May 26, 2025

Portfolio 1 Mid Check

Here is an update on my dishonored head sculpt. Worked on the outfit and getting some asymmetry in the face with some tertiary details. 

Week 1 - Block out outfit - straps, collar, shirt, etc.

Week 2 - Finish high poly details on the face and outfit, fabric folds, pores, scars gashes, add some more asymmetry, etc

Week 3 -First pass on textures - hair, skin and fabric, going to be doing texturing techniques for stylized blocky hair

Week 4 - Finalize Textures, lookdev and adjust. render


 Zbrush High Poly


UE5





Wednesday, May 21, 2025

Sprint #1 Delivery

 Raijin - Thunder Deity

Im making a character that is supposed to be my take on the japanese mythological deity raijin

zbrush blockout

Posed in unreal engine

perforce




Monday, May 19, 2025

Portfolio 1 Start

 

  1. I will be finishing my dishonored bust of Assassin Daud

  2. Gather All References and Research

  3. Reference
    You must provide visual proof (at least one clean 16x9 shot) of your reference boards on your FIEA Art Blog 


  1. Research - https://youtu.be/oY9XybQRxzQ

  2. Schedule

    Week 1 - Block out outfit - straps, collar, shirt, etc.

    Week 2 - Finish high poly details on the face and outfit, fabric folds, pores, scars gashes, add some more asymmetry, etc

    Week 3 -First pass on textures - hair, skin and fabric, going to be doing texturing techniques for stylized blocky hair

    Week 4 - Finalize Textures, lookdev and adjust. render

     

     
     
     

  3. Block out



Portfolio 2 Mid Check

  For this project I will be continuing to work on my Dishonored Bust. I will be taking the time to focus on the textures.  Week 1 - First p...