Current Tri Count - 51,294
This week I had to redo some of my low poly models, tweak my low poly to better match my high poly, as well as properly UV unwrap and bake textures. I had a lot of trouble this week as UVs and retopo are currently areas im not very strong in, however I feel I at least learned a good amount about both. I did the best I could, but I was unable to begin texturing for this weeks assignment. With the added time of thanksgiving break I think the textures for this big guy will look solid
Here is the current bake in Unreal
As of this second perforce is down, will update ASAP upon it being fixed.