Monday, June 30, 2025

Portfolio 2 3rd Critique

For this week I ended up revisiting the sculpt. Some of the biggest problems with it were the eyelids, neck and outfit. I ended up cutting the rest of the torso and redoing the collar along with re-sculpting the neck and I believe the bust reads much nicer and presents better. 

Week 1 - First pass textures for skin

first pass on textures for the skin. Skin is a very complex and requires a lot of layered detail to achieve a believable look. I will be looking at Jhills and Jared Chavez videos on how they make their skin.

Week 2 - First pass textures for clothing

My sculpt mainly consists of 3 parts, the head and the outfit and the hair. The hair is my research project and is technically separate from this one so therefore it is in my best interest to break up this project as much as I can to avoid having a bunch of work due all at once.  That said the second week will be focused on clothing textures. So I will be constructing metal, leather and fabric materials.

Week 3 - Second pass on textures for skin and clothing.

With A strong first pass established on both clothing and skin, I believe it would be beneficial to tweak both  and move between both getting a bit done for both so I can get an overall quality increase across the board for both.

Week 4 - Finish textures and Look-Dev

I will spend half of my time finalizing textures and then look-deving to make improvements to the textures. 



Monday, June 23, 2025

Portfolio 2 Mid Check

 


For this project I will be continuing to work on my Dishonored Bust. I will be taking the time to focus on the textures. 


Week 1 - First pass textures for skin

first pass on textures for the skin. Skin is a very complex and requires a lot of layered detail to achieve a believable look. I will be looking at Jhills and Jared Chavez videos on how they make their skin.

Week 2 - First pass textures for clothing

My sculpt mainly consists of 3 parts, the head and the outfit and the hair. The hair is my research project and is technically separate from this one so therefore it is in my best interest to break up this project as much as I can to avoid having a bunch of work due all at once.  That said the second week will be focused on clothing textures. So I will be constructing metal, leather and fabric materials.

Week 3 - Second pass on textures for skin and clothing.

With A strong first pass established on both clothing and skin, I believe it would be beneficial to tweak both  and move between both getting a bit done for both so I can get an overall quality increase across the board for both.

Week 4 - Finish textures and Look-Dev

I will spend half of my time finalizing textures and then look-deving to make improvements to the textures. 


References


https://youtu.be/s0DhvFML7oM

https://youtu.be/GcI60mKZU0k

Video Resources







Wednesday, June 18, 2025

Sprint #3 Delivery

 

This sprint I worked on refining the Raijins outfit, as well as refining the sculpt. I also have also made the low poly meshes for all the pieces





Monday, June 16, 2025

Portfolio 2 Start

 For this project I will be continuing to work on my Dishonored Bust. I will be taking the time to focus on the textures. 


Week 1 - First pass textures for skin

first pass on textures for the skin. Skin is a very complex and requires a lot of layered detail to achieve a believable look. I will be looking at Jhills and Jared Chavez videos on how they make their skin.

Week 2 - First pass textures for clothing

My sculpt mainly consists of 3 parts, the head and the outfit and the hair. The hair is my research project and is technically separate from this one so therefore it is in my best interest to break up this project as much as I can to avoid having a bunch of work due all at once.  That said the second week will be focused on clothing textures. So I will be constructing metal, leather and fabric materials.

Week 3 - Second pass on textures for skin and clothing.

With A strong first pass established on both clothing and skin, I believe it would be beneficial to tweak both  and move between both getting a bit done for both so I can get an overall quality increase across the board for both.

Week 4 - Finish textures and Look-Dev

I will spend half of my time finalizing textures and then look-deving to make improvements to the textures. 




References

https://youtu.be/s0DhvFML7oM

https://youtu.be/GcI60mKZU0k

Video Resources












Monday, June 9, 2025

Portfolio 1 Week 4 End

 

Week 1 - Block out outfit - straps, collar, shirt, etc.

Week 2 - Finish high poly details on the face and outfit, fabric folds, pores, scars gashes, add some more asymmetry, etc

Week 3 -First pass on textures - hair, skin and fabric, going to be doing texturing techniques for stylized blocky hair

Week 4 - Finish Sculpt and test bake



 Bake in unreal


Zbrush




Wednesday, June 4, 2025

Sprint #2 Delivery

 This sprint I blocked out the Raijiness characters outfit as well as lock in proportions.


Unreal engine turnaround


Zbrush


Initial concepting





Monday, June 2, 2025

Portfolio 1 3rd Critique

 

Week 1 - Block out outfit - straps, collar, shirt, etc.

Week 2 - Finish high poly details on the face and outfit, fabric folds, pores, scars gashes, add some more asymmetry, etc

Week 3 -First pass on textures - hair, skin and fabric, going to be doing texturing techniques for stylized blocky hair

Week 4 - Finalize Textures, lookdev and adjust. render









Portfolio 3 Week 4 Final Turn In

 This is what I have for this turn in, unfortunately between Tuesday and Thursday there was no time to make any substantial changes as prepa...